Age-kote – when the kote is held above the pit of the stomach
while executing a strike.

Aiuchi – when both opponents make datotsu simultaneously.

Bassoku – a penalty for an infraction or foul.

Bogu – kendo equipment.

Chudan-no-kamae – the basic ready position with the shinai pointed
at the opponents mid-upper section.

Chui – a warning. The first chui is without penalty, afterwards

they shall be considered penalties.

Chuken – the third contestant in a team match.

Chusen – a winner selected by lot among the judge(s) or referees.

Chusen gachi, shobu-ari – a winner by lot (draw).

Daihyoshu-sen – playoff by representatives in a team match.

Do – the torso protector. Can be made of bamboo or other material.

Encho – an overtime or extension round in a match. Used to determine
a winner when no points are scored during the normal match time period.

Fukusho – the fourth contestant in a team match.

Fusei-shinai shiyo – the use of an illegal shinai for a match.

Fusen-gachi – a winner as the result of a “no-show.”

Fuho-koi-shobu-ari – a winner resulting from a player’s illegal act.

Gogi – a consultation by the referees. Generally made when a time out is
called during a match.

Go-No-Waza (Datotsu) – a parry to a valid datotsu made from Tsuba-zeri-ai.

Hajime – the command start a match.

Hakama – the pleated pantaloons or skirt.

Hantei – a decision made by the judge or referee for a winner.

Hantei gachi, shobu-ari – a winner by decision.

Hansoku – a foul play or illegal act. Hansokus are the following:

-ashi-kake or ashi-barai – tripping or sweeping an opponent
off their feet.

-kosei-o-gaisuru-koi – an illegal act or move.

-jyogai – stepping outside the court line.

-oshidashi or tsukidashi – unfair pushing or shoving an
opponent out of bounds.

-shinair hanashi – dropping a shinai.

-tsuba-zeri-ai – stalling at tsuba-zeri-ai without any
intention of executing a datotsu.

Hasso-no-kamae – the ready position with the shinai held
vertically by the right shoulder.

Hikiwake – a draw decision in a match.

Igi – a protest; generally done by a team manager immediately
after the match in quesiton.

Ippon gachi, shobu-ari – a winner by a single point in a match.

Jiho – the second contestant in a team match.

Jikaku-mushi – an insult made to a player or referee.

Jodan-no-kamae – the ready position with the shinai held over the head.

Jogai – stepping out of bounds during a match.

Kamae – the basic forward standing guard position.

Kakari – the court staff consisting of:

-keiji gakari – scoreboard recorder.

-kiroku gakari – score recorder.

-senshu gakari – court announcer.

– tokei gakari – time keeper.
Keikogi – the cotton jacket worn under the do.

Kendo-gu – the equipment used and worn by a kendoist.
Also referred to as Bogu.

Kote – fencing gloves.

Men – the head gear or “helmet/mask.”

Nihon me – the command to restart a match for the second match point.

Nito – using two shinai, short and long.

Nito-no-kamae – the ready position when using two shinai.

Rei – a bow.

Ritsu-rei – a bow at the standing position.

San-Bon-Shobu – three point scoring in a normal shiai or match.

Sageto – holding the shinai at the left side of the body.

Senpo – the first contestant in a team match.

Shiai-funo – a winner when one of the opponents cannot continue the match.

Shiai-kyohi – a match winner called when there is a
refusal or discontinuation of the match.

Shinai – a four piece bamboo or fiberglas sword used for
practise and shiai. It must meet minimum weight and length
specifications as noted for age and class group.

– chigiri – the metal spacer in the shinai’s hilt
which keeps the four bamboo staves from slipping
forward or backward.

– datotsu-bu – the tip portion of the shinai which
must make contact for a valid point or yuko datotsu.

– ken-sen – the front “tip” of a shinai.

– jin-bu – the portion from the tsuba to the front tip
of the shinai.

– nakayui – the leather wrap at the front third of a
shinai. It keeps the bamboos stave from separating.

– saki-gawa – the leather covering at the tip of the shinai.

– shin – the rubber spacer placed at the inside
front tip of a shinai.

– tsuka – the handle portion of the shinai.

– tsuka-gashira – the bottom or handle end of a shinai.

– tsuba – the hilt guard on the shinai. May be made
of leather, rubber or synthetic. It must not
pass over the Tsuka-gawa or leather handle.

– tsuru – the string or “himo” that holds the nakayui
and tuska-gawa together and keeps the four bamboo staves tight.

Shinai-hanashi – dropping a shinai during a match.

Shinpan – a referee.

Shinpancho – the chief judge overseeing all court actions.

Shinpan Shunin – the chief court judge who assists the
chief judge during a match.

Shinpan-in – the team of referees in a court. The team
consists of the Shu-shin (the chief referee) and two
Fuku-shin (subreferees).

Shobu – the command to restart a match for the match point.

Shobu-ari – announces a winner in a match.
Son-kyo – the crouching position taken just before and after a match.

Sosai – an offset when two players commit a foul as the
same time and the fouls are offset – no penalty.

Tabi – footwear.

Taisho – the last contestant in a team match.

Taito – holding the shinai at waist level.

Tare – the waist protector.

Tsuki – the throat thrust or hit.

Tsuki-tare – the throat protector on the men.

Wakki-gakame – ready position with the shinai downward
and near the right foot.

Yame – the command to stop.

Yuko Datotsu – a valid strike or point. Must combine
correct call, execution and follow through.

Zan-shin – the follow through of a strike, a state of energy,
execution, and alertness against an opponent.

Zekken – the name tag, made of cloth or leather and attached to the Tare.


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